The use of digital storytelling in community development and research contexts bring up many new ethical issues such as confidentiality, anonymity, and consent. But what ethical issues arise in the sharing and witnessing of these stories? Participants will be invited to reflect on their experience to explore the role of witness and testimony, issues of representation, trauma and the role of the facilitator in planning, facilitating and sharing digital stories. Bridging theory with many years of applied and collaborative practice, we invite facilitators, coordinators, artists and researchers to join us in exploring how we might put ethics into practice. The workshop will be tailored to individuals working with digital stories in both community development and research contexts.

The workshop will be divided into two parts. Participants are encouraged to attend both days.

Part I will include an introduction to digital storytelling ethics, with a focus on consent, anonymity, dissemination, and ownership. Part II will continue to build on these themes while also discussing issues of safety, the fetishization of trauma, witness. Both workshops will discuss pragmatic ways of how coordinators and facilitators might structure projects to attend to ethical issues before, during, and after project stages.

This workshop is hosted by Gendering Adolescent AIDS Prevention (New College, University of Toronto)

WHEN: Part I – Thursday, October 15, 6:00 – 9:00, Part II – Thursday, October 22, 6:00 – 9:00

WHERE:Room 2007D, 40 Willcocks St. (New College) University of Toronto
Toronto , ON M5S 1C6

Directions:

40 Willcocks st. is located one block south of Harbord and Spadina. Please use the double door entrance closest to Spadina. 2007D is located at the top of the stairs facing the south side of the building. See below for accessibility notes. For a map of the campus, please see here

Accessibility:

To access the elevators, use the double door entrance closest to Spadina. Elevators are down the ramp in front of the Porters desk. While the building itself is technically accessible (there are elevators, as well as accessible and gender neutral washrooms), we regret that individuals looking to use the accessible washrooms will need to use the exit through the west doors (on the first floor), and re-enter through the adjacent double doors in front of the Wetmore library.

For other accessibility needs please email cassandra.dangnguyen@utoronto.ca and we will do our best to accommodate.

To RSVP:

Please RSVP by October 7th as space for this event is limited. You may RSVP by registering via the link here or by copying the following into your browser.

https://www.eventbrite.ca/e/when-telling-your-story-is-not-enough-advancing-digital-storytelling-ethics-tickets-18548188130

***Refreshments and a Light Dinner will be served***

WHO: Speaker BIOS

Hisayo Horie is a Toronto-based digital media artist, art-based educator, social justice trainer, and aspiring web developer. Hisayo is specialized in design, and facilitates multimedia interactive storytelling workshops, such as such as digital storytelling and video game. Hisayo has extensive experience working with newcomers and refugees, LGBTTIQ2S communities, people living with HIV/AIDS, and the folks from intersections of those communities.

Sarah Switzer is a local community educator, artist, and researcher living in Toronto. Her work straddles the fields of community arts, HIV/Harm Reduction, and community-based research. Equity, accessibility, creativity and collaboration are pivotal to this work. Sarah’s experience with digital storytelling is tied to her previous experience coordinating Empower (www.empoweryouth.info), a youth-led arts-based HIV prevention for youth and by youth, in which digital storytelling played a central role. She is currently a doctoral student in the faculty of Environmental Studies at York University and is a doctoral fellow with Gendering Adolescent AIDS Prevention. Her doctoral work explores issues of engagement in the context of HIV and harm reduction programming, with a particular focus on participatory visual methods.